Server Update - September 25, 2026
AzerothCore update successfully applied, with over 80 improvements and fixes.
Update applied: 2026-09-25 19:57
Stability and core
- Corrected a use-after-free memory access that could occur when removing a member from a creature formation.
- Corrected an access to a pointer left without an object (dangling) that could produce an unexpected stop when destroying an entity in the world.
- Dead members of a formation are brought back to life on escape when the formation is configured to escape together.
- The timer for returning to the starting point (leash) is no longer reset when it is not necessary.
- Spellcasters now maintain their distance from their target between successive casts.
- Recipients of damage distributed among multiple targets now correctly enter combat state.
- Prevent duplicate scripts from running for creatures without a unique AI ID.
- Added support for game sessions without a graphical interface and APIs dedicated to them (useful for server-side tools and automations).
- Added a new type of circular movement, used for orbital trajectories.
- Exclusive aura groups no longer allow an aura with a shorter duration to replace one with a longer duration and the same power.
- Charge-type spellcasting runs now prioritize the route to the center of the target, with a close point as an alternative for very large targets.
- Trap chests now trigger the trap only once per loot generation, not every time they are opened.
- Charmed players now correctly prioritize targets in the group.
- Corrected association of seasonal holidays with their own event, not with their construction stage.
Raids and dungeons
- Ulduar: adjusted Mimiron's aid summon delay in Phase 3, after recovery from Magnetic Core.
- Ulduar: The Exposed Heart debuff is now applied more reliably.
- Ulduar: Transfer lethal damage to XT-002's heart can now effectively kill him.
- Ulduar: Iron Construct now all die together with Ignis.
- Ulduar: in Phase 2, Yogg-Saron no longer summons too many corrupters.
- Ulduar: VX-001 now hits the Burst Target target with its rapid burst, which remains in place.
- Ulduar: Displacement Device floats and moves now as intended.
- Ulduar: Freya's Ward no longer disappear after a spell timer expires.
- Ulduar: Freya's Tidal Wave wave now stops when the spell is interrupted.
- Ulduar: Corrupted Wisdom effect is now also applied to paladins.
- Ulduar: Freya's Gift emblem counter has been corrected.
- Ulduar: Immortal Guardians now appear at full size, enlarged.
- Ulduar: Thorim's defeat is now tracked by the boss's own state, not just escape.
- Ulduar: Thorim's escape no longer mistakenly triggers his defeat.
- Ulduar: Power Spark is now level 80.
- Blackwing Lair: Fixed suppression traps.
- The Eye: Correctly handled the second phase of Al'ar's Flame Buffet attack.
- ICC: timed the entry, exit and camp associated with the fight with Deathbringer Saurfang according to the original data.
- ICC: scripted the ending and victory of the fight with Deathbringer Saurfang.
- ICC: Blood Prince Council is no longer incorrectly marked as failed to appear.
- ICC: Keleseth's Shadow Resonance helpers now appear at a distance from him, not overlapping.
- ICC: Raging Spirit invocation now stays on Arthas' Platform.
- Karazhan: Terestian Illhoof now correctly enters combat state when engaged.
- ZulFarrak: Corrected events in the pyramid area.
- ZulFarrak: restored the patrols and the sewage in the yard.
- Blackrock Depths: scripted guardian event from Black Vault.
- Blackrock Depths: Bael'Gar dwarf patrols restored.
- Blackrock Depths: added the missing blacksmith plans.
- AQ40: prevented engaging the fight with Twin Emperors and C'Thun without defeating the necessary bosses beforehand.
- Forge of Souls / Pit of Saron: now correctly send teleport gates at the end.
- Scholomance: guaranteed item drop Shadowforge Torch.
- Added correct model (Walking Bomb) for XT Boombots.
Quests
- Corrected the faction check for activating world items needed for some missions.
- NPCs in Silverbrook now become hostile to the Alliance after completing the escape mission.
- The Proto-Drake no longer attacks players during mission number 11280.
- Corrected the progress condition for the Report to Kadrak mission.
Open world and creatures
- Air Guards no longer attack non-hostile players.
- Frost Sphere and Flame Warder have been brought back to their original levels and custom heroic variants have been removed.
- Rewrote the Stair of Destiny / Dark Portal Siege event in Hellfire Peninsula.
- Amounts of money dropped by creatures when killed now respect the original values, per level.
- Completed the missing data for the text of NPCs and sellers, based on the original data.
- Added a new phase for some NPCs in Scarlet Enclave.
- Now play the specific sound for Toy Train Set.
- Corrected disenchant results for nine rare items in Northrend.
- The chance of occurrence of Champion's Purse was set at 10%.
- Corrected the displayed level of Target Dummy.
- Added missing creatures in Stormwind Harbor, with positions aligned with the original data.
- Dark Iron Tunneler creature health bars now displayed.
- Tailors can now learn the Flying Carpet recipe without additional requirements.
- Added the missing Master level Engineering recipes.
- Corrected the flight pattern of Headless Horseman.
- Ejecting from Dalaran now only applies to residential areas.
Classes and spells
- Spell modifiers now correctly apply to the healing provided by Swiftmend.
- Beacon of Light target's healing bonus now applies correctly.
- Frost Fever from Chains of Ice now also applies to targets immune to slow down.
- Heroic Strike (variants 45026 and 29426) now scales from spell level 10.
- Immunity to mechanics is now respected for spells that bypass only the usual immunity mechanics.
- The proc cooldown now also applies to equipped enchantments.
- Corrupted Wisdom now correctly duplicates mana provided by Judgements of the Wise.